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level design blog

Learn more about Level Design, discover the frameworks I use in my work,

and pick up some tips and tricks!

Let there be contrast

Contrast is at the core of every art form.

From a visual contrast in a painting, to a plot twist in a novel,

to a musical cadence — contrast is the key to conveying emotions...

Let's explore this powerful concept and see how it is used in

Level Design!

10 minutes read

Start
here

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Teach / Feel / tell
framework

The Teach / Feel / Tell framework is a powerful tool for creating or analyzing levels.

It starts with 3 magic questions:

  • What is the level teaching the player?

  • Which emotions is the level conveying to the player?

  • What is the level telling the player?

10 minutes read

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Shaping
meanings

Shapes not only define the playable space, they also carry meanings and can convey emotions.

Let's look at the most basic shapes and see what they can communicate to players.

8 minutes read

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Level Design
Toolbox

There are many techniques that can be very useful for a Level Designer.

From methods for the conception phase to tricks that help guide the player, let's explore a collection of Level Design techniques!

8 minutes read

ER

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